0
0
JUNAID JAWED
A Creative Developer who makes web experiences pulse with Digital Alchemy
XX
SCROLL • BELOW
01 Labs
Lorem .
AI?
A landing Page I designed for writing my thoughts on hwo to use llms effciently and how not to be a vibe coding monkey in this creative space. Not from any substantial experience but from my understanding and feel of the mindset change ive seen in recent times. Features stark matrix design on cinematic void brought to life with brutalist typography and design.







02 Labs
Lorem .
IpsAI II
Another iteration of Lorem.AI where I had enough of corporate pushing AI into stuff nowhere close to needing it. Buzzword this, AI that. No. AI is good, but art is inherently human, and AI does not belong in the creative space. AI is great, but only when you're not a slave to it. More elaboration on this in the coming sections. It features thread-like knitted SVGs and typography that perfectly replicate this exact feeling.
03 Labs
Deccan Chargers
A full web experience I built for a Cricket sports team that had been disbanded 14 years ago. Was and will always be a fan, and this is my love letter to them. Beautiful rotating landing page carousel hand built, down to the last semicolon and multiple sections with gsap scrubbed animations, sequences and timelines. Colourful and expressive, like their nostalgic run back in the days.
04 Labs
Night Lit
Street
A scenery of dimly lit street in late night, featuring a bus stop and blinking lamp posts.Everything built out of base Three Js shapes and I put textures on top of them to bring the whole thing to life. A very Good exercise on modular building for maps. Early project but a very important hurdle I had to overcome.
" I want to write code that makes someone stop and stare at their screen for an extra five seconds."
Like you just did




XX
Hello, I'm
Junaid
  Jawed
is
Curious
Diligent
Greedy
Awesome
Creative
Aesthetic
Aesthetic
CONTACT ME
HANG OUT
How I Learn Things
UNIVERSITY
Let's get the boring stuff aside first, I'm an Engineering Student at
The National Institute of Technology Durgapur, India. It's a prestigious college and well, let's just say my math isn't weak because of this big guy here.
BEGINNINGS
It all started with the legend himself, Bruno Simon's portfolio.
I spent two hours just driving that little car around. It was my first real taste of the third dimension on the web, and let's just say I didn't sleep that night trying to reverse-engineer whatever dark magic he used to build it.
THE PROTOTYPE
I don't let algorithms do my job, but I'll happily let them write a garbage first draft.
When a WebGL concept is being stubborn, I don't pretend AI doesn't exist. I make it spit out a quick, brute-force prototype. Do I copy-paste it? Obviously not. I just use it as a sandbox to locate the core logic, grab the math I need, and dump the rest.
DECONSTRUCTION
Isolating the actual mechanics from the automated noise.
Once that messy prototype is in front of me, I tear it apart. I isolate the exact mechanics at play and strip away all the AI boilerplate until I'm left with nothing but the pure, naked concept making the interaction work.
HITTING THE BOOKS
Stepping away from the IDE to understand the actual physics.
This is where the engineering degree actually pays off. Code is just syntax; the real boss fight is the math underneath. I pull up the heavy documentation and actually read through the raw geometry and physics driving the whole thing.
FROM SCRATCH
Manual reconstruction so I actually own the architecture.
Once the theory is locked in, I sit back down at my editor and build the entire system myself, from scratch. It takes way longer, but the end result is a highly optimized, custom architecture that I fully control. No compromises.









"Give me a deep enough forum thread and a strong enough Wi-Fi connection, and I shall center this div."
What I know
01
ONE
Javascript
02
TWO
Three Js
03
THREE
WebGL
04
Four
Gsap
05
Five
Design
06
Six
& More
05 — THE ARCHITECTURE
DIGITAL
METALLURGY
This is the design concept I abide by. I call it Digital Metallurgy. It's what happens when you throw raw mathematical precision into a crude furnace and let it collide with beautiful, brutalist negative space. To that, I add mathematically rigid yet elegant details using heavy PBR rendering, custom GLSL shaders, and GSAP micro-interactions. I'm not a pro yet, and honestly, there is still a whole lot more to figure out. But let's just say I know how to make the math look good.
"Give them a smooth scroll, and they will browse. Seize their Z-axis, and they shall witness"