This is the design concept I abide by. I call it Digital Metallurgy. It's what happens when you throw
raw mathematical precision into a crude furnace and let it collide with beautiful, brutalist negative space.
To that, I add mathematically rigid yet elegant details using heavy PBR rendering, custom GLSL
shaders, and GSAP micro-interactions. I'm not a pro yet, and honestly, there is still a whole lot more to figure out.
But let's just say I know how to make the math look good.